From the book to the game
making knowledge tangible
We developed co-creative workshops to expand the vision and the limits of the concept.
The challenge consisted maximize the potential of the tools beyond the book, to create coaching elements that could be used both by parents and kids. Thus, creating joint reflection spaces greater than just reading.
We create several games’ concepts based on the contents as well as channel and positioning strategy.
A series of collaborative workshops were developed to expand the vision and the limits of the concept, going deeper into the contents and the potential of the book.
As a solution, Drop developed several games concepts based on the contents as well as the channel and positioning strategy.
In a close collaboration and thanks to a co-creation process with the writer, concepts and prototypes were developed to validate both with end users and relevant stakeholders.